Product Designer
September 2025 to present
Perforce Enterprise planning and digital asset management (DAM) software for games and media.
- Lead designer for planning and DAM tools used by major studios, including Electronic Arts, Xbox Game Studios, and Meta.
- Bridged engineering gaps: When front-end capacity dropped by 66%, I wrote and shipped production UI code using Claude Code. This maintained momentum, increased feature output by 25% compared with six months earlier, and halved planning meeting time per feature.
- AI innovation: Built custom Claude skills, MCP servers, and Figma plugins to automate UI generation and design specs. Won Best Designed at the 2026 company hackathon. As a result, I was invited into the company’s high-level AI task group to develop new AI features for the design organisation.
- Driven enterprise sales: Rebuilt product trial onboarding, removing complex setups so prospects could easily evaluate the software. Sales representatives said it made their job easier and offered more sales opportunities.
- Resolved user bottlenecks: Redesigned search, navigation filters, and asset previews to fix severe friction points that previously forced users to rely on the browser back button.
- Shipped standout features: Designed Capacity Planning, a highly praised feature that differentiated the product in a crowded marketplace and drew in new customers.